Class Player

Hierarchy

  • Component<Options, PlayerState>
    • Player

Implements

  • IPlayer

Constructors

Properties

context: unknown

If using the new style context, re-declare this in your class to be the React.ContextType of your static contextType. Should be used with type annotation or static contextType.

static contextType = MyContext
// For TS pre-3.7:
context!: React.ContextType<typeof MyContext>
// For TS 3.7 and above:
declare context: React.ContextType<typeof MyContext>
props: Readonly<Options>
refs: {
    [key: string]: ReactInstance;
}

Type declaration

  • [key: string]: ReactInstance
state: Readonly<PlayerState>
contextType?: Context<any>

If set, this.context will be set at runtime to the current value of the given Context.

Usage:

type MyContext = number
const Ctx = React.createContext<MyContext>(0)

class Foo extends React.Component {
static contextType = Ctx
context!: React.ContextType<typeof Ctx>
render () {
return <>My context's value: {this.context}</>;
}
}

Accessors

Methods

  • Catches exceptions generated in descendant components. Unhandled exceptions will cause the entire component tree to unmount.

    Parameters

    • error: Error
    • errorInfo: ErrorInfo

    Returns void

  • Parameters

    • prevProps: Options
    • prevState: PlayerState

    Returns void

  • Parameters

    • Optional callback: (() => void)
        • (): void
        • Returns void

    Returns void

  • Runs before React applies the result of render to the document, and returns an object to be given to componentDidUpdate. Useful for saving things such as scroll position before render causes changes to it.

    Note: the presence of getSnapshotBeforeUpdate prevents any of the deprecated lifecycle events from running.

    Parameters

    • prevProps: Readonly<Options>
    • prevState: Readonly<PlayerState>

    Returns any

  • Type Parameters

    • K extends never

    Parameters

    • state: PlayerState | ((prevState, props) => PlayerState | Pick<PlayerState, K>) | Pick<PlayerState, K>
    • Optional callback: (() => void)
        • (): void
        • Returns void

    Returns void

  • Called to determine whether the change in props and state should trigger a re-render.

    Component always returns true. PureComponent implements a shallow comparison on props and state and returns true if any props or states have changed.

    If false is returned, Component#render, componentWillUpdate and componentDidUpdate will not be called.

    Parameters

    • nextProps: Readonly<Options>
    • nextState: Readonly<PlayerState>
    • nextContext: any

    Returns boolean